Game Review: The Exploits of Fingers Malone (Commodore 16 and Plus/4, Mastertronic)
The Exploits of Fingers Malone (which I shall refer to by its shortened name of Fingers Malone for the remainder of this review) is the […]
The Exploits of Fingers Malone (which I shall refer to by its shortened name of Fingers Malone for the remainder of this review) is the […]
Megabolts is a Mr Chip Software game, but unlike most of their releases, not programmed by Shaun Southern or Tony Kelly, but Stuart Cross, with […]
Xadium is a Mr Chip software game, but unlike most of their releases, not programmed by Shaun Southern or Tony Kelly, but Michelangelo Pignani. Andrew […]
Dingbat (or to give it its full title screen name: Dingbat, Wombat, Kick a Kangaroo) was Shaun Southern’s final single (not compilation) release Mastertronic game […]
After the original Commodore 64 version of Squirm sold well, it made sense for Tony Kelly to program a conversion for the Commodore 16 and […]
Gun Law (or Gunlaw as the title screen and the cassette labels say) started out as a game for the Atari 8-bit systems, being released […]
For a label more known for re-releases of older games, especially those of US Gold, seeing Robo Knight in the shops was a pleasant surprise […]
After the success of Vegas Jackpot on the Commodore 64, it made sense for the game to be released on other formats. As the Commodore […]
The Way of the Exploding Fist was first released by Melbourne House back in 1985 for the Commodore 64, with the Commodore 16 and Plus/4 […]
Back in 1983, Datasoft released O’Riley’s Mine for the Commodore 64, a game in which you needed to collect all the treasures from the mine […]
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