Melbourne House Books Checklist

As well as their extensive software range, Melbourne House were well known for releasing a wide selection of programming books for most 8-bit platforms. These were considered to be essential reading, especially coming from such a high profile publisher. While most were system specific, a few were generic multi-format titles.

We’ll update this over time adding more systems, titles and credits and additional details for as many of these as we can identify.

Updated: 28th April 2025

Multiformat

Title Author Cover Art
6502 Reference Guide Alan Tully
A Guide To Playing The Hobbit David Elkan
C For Beginners Ian Sinclair
Learning With Adventure Programs Rosetta McLeod
The Computer And Video Games Book Of Adventure Keith Campbell
Z80 Reference Guide Alan Tully

Amstrad

Title Author Cover Art
Advanced Amstrad BASIC Joe Pritchard
Amstrad CPC464 Whole Memory Guide Don Thomasson
Amstrad Games Book CPC464 & CPC664 Kevin Bergin
Andrew Lacey
Amstrad Machine Language for the Absolute Beginner Joe Pritchard
Music & Sound On Your Amstrad Ian Sinclair
Ready Made Machine Language Routines for the Amstrad CPC464/664 Joe Pritchard
The Ins & Outs Of The Amstrad Don Thomasson
The User’s Guide to the Amstrad PCW8256/8512 Don Thomasson
Writing Adventure Games On The Amstrad CPC464/CPC664 Mike Lewis
Simon Price

Atari

Title Author Cover Art
Atari 130XE Games Book Richard Woolcock, Graeme Stretton
Atari 130XE Machine Language for the Absolute Beginner Kevin Bergin

BBC

Title Author Cover Art
BBC BASIC For Beginners David Smith
BBC Hardware Projects Don Thomasson
BBC Software Projects Rudolf Smit
Building Blocks For BBC Games Bruce Bayley
Guide To The BBC ROMs Don Thomasson

Commodore 16

Title Author Cover Art
C16 Machine Language for the Absolute Beginner
Commodore 16 Exposed Cameron Duffy, Richard Woolcock
Commodore 16 Games Book Cameron Duffy, Richard Woolcock

Commodore 64

Title Author Cover Art
Commodore 64 Exposed Bruce Bayley
Commodore 64 Games Book Clifford and Mark Ramshaw
Commodore 64 Games Book 2 Gregg Barnett
Commodore 64 Machine Language For The Absolute Beginner Danny Davis
Commodore 64 Software Projects Rudolf Smit
Commodore 64 Sound & Graphics Peter Falconer
Supercharge Your Commodore 64 Barry Thomas

Note: The title for Commodore 64 Software Projects seems to vary from the front and rear cover as well as inside the book itself!

Dragon 32

Title Author Cover Art
Dragon 32 Programmers Reference Guide John Vander Reyden
Dragon Machine Language For The Absolute Beginner John Vander Reyden
Enter The Dragon Colin Carter

MSX

Title Author Cover Art
MSX Exposed Joe Pritchard
MSX Games Book Andrew Lacey
MSX Machine Language For The Absolute Beginner Joe Pritchard
The Conplete MSX Programmers Guide Toshiyuki Sato
Paul Mapstone
Isabella Mueiel

Oric-1

Title Author Cover Art
Meteoric Programming For The Oric-1

Vic 20

Title Author Cover Art
Vic 20 Exposed John Vander Reyden
Vic Innovative Computing Clifford Ramshaw

ZX Spectrum

Title Author Cover Art
Advanced Spectrum Machine Language David Webb
Over The Spectrum Philip Williams
Spectrum Hardware Manual Adrian Dickens
Spectrum Machine Language for the Absolute Beginner William Tang
Spectrum Shadow ROM Disassembly Gianluca Carri
Super Charge Your Spectrum David Webb
The Complete Spectrum ROM Disassembly Dr Ian Logan, Dr Frank O’Hara
Understanding Your Spectrum: Basic and Machine Code Programming Dr Ian Logan

More titles, details and cover art to be added shortly.

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  1. Mastertronic Collectors Archive Weekly Digest - 13th October 2024 - Mastertronic Collectors Archive
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  3. Mastertronic Collectors Archive Weekly Digest - 25th February 2025 - Mastertronic Collectors Archive
  4. Mastertronic Collectors Archive Weekly Digest - 29th April 2025 - Mastertronic Collectors Archive

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