Game Review: Beat It (Commodore 64, Mastertronic)
Back in 1983, Taskset released Jammin’, a bright and colourful game which involved you having to locate the four instruments for your band and place […]
Back in 1983, Taskset released Jammin’, a bright and colourful game which involved you having to locate the four instruments for your band and place […]
In the two previous articles in this series, we looked at games on individual formats and how well they sold, including many surprising numbers for […]
In late 1984, Mastertronic were already becoming a major player in the computer games market. At that time, a new Commodore magazine was being launched, […]
Back when Mastertronic were attempting to put games into arcades with the Arcadia System, effectively based on a Commodore Amiga but with hardware changes, one […]
It was Christmas morning 1985. A big box awaited myself and my brother, and inside it was not a Commodore 64, but the Commodore Plus/4 […]
Trailblazer started life not, as people may think, on the Commodore 64. In fact, it was first released on the Commodore 16 and Plus/4, with […]
Starlifter was programmed by Steve Lee, who in the early days of Commodore 64 games, brought you the likes of Falcon Patrol and its sequel. […]
Several Commodore 64 Mastertronic games had some outstanding soundtracks that graced the SID chip, from the likes of Rob Hubbard, David Whittaker, Jeroen Tel, and […]
Unlike the Commodore 64 version of Dizasterblaster, which had previously been released by Mr Chip as Ad Infinitum before then getting a music makeover on […]
Back in 1984, Mr Chip Software released Ad Infinitum, programmed by Shaun Southern. This game had 256 levels of shooting action overall, and it just […]
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