Game Review: Sunburst (Commodore 64, Rack-It)
Sunburst was one of the earlier releases on the Rack-It label, with John Phillips, who had programmed the superb Nebulus, behind this one. The plot […]
Sunburst was one of the earlier releases on the Rack-It label, with John Phillips, who had programmed the superb Nebulus, behind this one. The plot […]
Many isometric 3D arcade adventures suffer a fatal flaw in that you constantly are needing to locate some form of energy pill or power up […]
I’ve been playing text adventures pretty much all my life across a wide range of systems and apart from RPGs and arcade shooters, I’d say […]
Back in 1983, Taskset released Jammin’, a bright and colourful game which involved you having to locate the four instruments for your band and place […]
In the two previous articles in this series, we looked at games on individual formats and how well they sold, including many surprising numbers for […]
In late 1984, Mastertronic were already becoming a major player in the computer games market. At that time, a new Commodore magazine was being launched, […]
Back when Mastertronic were attempting to put games into arcades with the Arcadia System, effectively based on a Commodore Amiga but with hardware changes, one […]
Trailblazer started life not, as people may think, on the Commodore 64. In fact, it was first released on the Commodore 16 and Plus/4, with […]
Starlifter was programmed by Steve Lee, who in the early days of Commodore 64 games, brought you the likes of Falcon Patrol and its sequel. […]
Several Commodore 64 Mastertronic games had some outstanding soundtracks that graced the SID chip, from the likes of Rob Hubbard, David Whittaker, Jeroen Tel, and […]
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