Game Review: Energy Warrior (Commodore 64, Mastertronic)
Energy Warrior was programmed across all the 8-bit formats by Binary Design, based in Manchester, but the Commodore 64 version did have a separate Mastertronic […]
Energy Warrior was programmed across all the 8-bit formats by Binary Design, based in Manchester, but the Commodore 64 version did have a separate Mastertronic […]
Melbourne House published the Commodore 16 Games Book in 1984, and this book contained thirty BASIC type-in games that would suit a wide range of […]
One of Mastertronic’s biggest sellers of 1985 wasn’t an arcade clone as many of their early titles often were. Nor was it a re-release from […]
Dark Tower may not have appeared to be too advanced a platform game for its time on the Commodore 64, especially as the likes of […]
Melbourne House published the Commodore 16 Games Book in 1984, and this book contained thirty BASIC type-in games that would suit a wide range of […]
Fortress, Chambers and Labyrinths As the start of the game, you start in the top-left of the fortress which has mountainous terrain in the distance. […]
One of the biggest problems when it came to budget games for the 8-bit Atari was loading times. While disk speeds were fantastic, cassettes were […]
Most of the early games from Mastertronic were blatant copies of popular arcade games, or were re-releases from other publishers that they acquired to build […]
Storm had already been released on the three major 8-bit systems with the Amstrad CPC, then ZX Spectrum and Commodore 64 following. The same programmer, […]
While I’m usually drawn more to arcade shoot-em-ups when it comes to retro gaming, I’ve always had a soft spot for RPGs and text adventures. […]
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