
Game Review: Speed King (Commodore 16 and Plus/4, Mastertronic)
After the original Digital Integration game Speed King had been re-released for the Commodore 64, Mastertronic thought it would make sense to get the game […]
After the original Digital Integration game Speed King had been re-released for the Commodore 64, Mastertronic thought it would make sense to get the game […]
Bumper Cars In Space To set the scene, imagine Motos being Bumper Cars but without any safe perimeter to stop you falling off the stage. […]
Even though the genre started in 1981 with 3D Monster Maze on the ZX81 by Malcolm Evans, there were very few true 3D games for 8-bit […]
Mervyn J. Estcourt had programmed the motorcycle racer Full Throttle for the ZX Spectrum, released by Micromega, before turning his attention to the Commodore 64 […]
After Tony Kelly of Mr Chip Software had programmed a version of Spectipede on the Commodore 64, that was different from the original Spectrum version […]
Just under a Baker’s Dozen You begin the game with a generous twelve lives and by my accounts, I’d say that seems very generous. Now […]
After the original release of Spectipede from R&R Software, programmed by Kevin Allison, was re-released by Mastertronic, it was natural that the game was a […]
Presentation and Instructions When the game has loaded, you are presented with a menu to select on whether to use the Keyboard, Mikrogen Joystick or […]
Your mission in GWNN is to effectively head across the galaxy and to find the enemy bases, where you will need to rescue the scientists […]
While the likes of US Gold, Elite, and other publishers rushed to secure the rights to covert some of the big name arcade titles to […]
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