Mastertronic: The Big Hitters (They Sold Millions, Part 3)
In the two previous articles in this series, we looked at games on individual formats and how well they sold, including many surprising numbers for […]
In the two previous articles in this series, we looked at games on individual formats and how well they sold, including many surprising numbers for […]
It was Christmas morning 1985. A big box awaited myself and my brother, and inside it was not a Commodore 64, but the Commodore Plus/4 […]
Unlike the Commodore 64 version of Dizasterblaster, which had previously been released by Mr Chip as Ad Infinitum before then getting a music makeover on […]
I’ve always been fond of text adventures and once I started my journey into home computing, it was the first genre I delved into thanks […]
Melbourne House established themselves for the Commodore 16 and Plus/4 system with a string of releases early in the machine’s life. This did give them […]
Melbourne House published the Commodore 16 Games Book in 1984, and this book contained thirty BASIC type-in games that would suit a wide range of […]
Melbourne House published the Commodore 16 Games Book in 1984, and this book contained thirty BASIC type-in games that would suit a wide range of […]
Storm had already been released on the three major 8-bit systems with the Amstrad CPC, then ZX Spectrum and Commodore 64 following. The same programmer, […]
Dark Tower had previously had a Commodore 64 release where the game was seen as fiendishly difficult and somewhat frustrating by some of the magazines […]
Tony Takoushi was a writer for games magazines including Computer and Video Games, and had previously programmed several games including Hyperforce for the Commodore 16 […]
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