My Top 10 Commodore 16 and Plus/4 Mastertronic Games
It was Christmas morning 1985. A big box awaited myself and my brother, and inside it was not a Commodore 64, but the Commodore Plus/4 […]
It was Christmas morning 1985. A big box awaited myself and my brother, and inside it was not a Commodore 64, but the Commodore Plus/4 […]
Unlike the Commodore 64 version of Dizasterblaster, which had previously been released by Mr Chip as Ad Infinitum before then getting a music makeover on […]
I’ve always been fond of text adventures and once I started my journey into home computing, it was the first genre I delved into thanks […]
Melbourne House established themselves for the Commodore 16 and Plus/4 system with a string of releases early in the machine’s life. This did give them […]
Melbourne House published the Commodore 16 Games Book in 1984, and this book contained thirty BASIC type-in games that would suit a wide range of […]
Melbourne House published the Commodore 16 Games Book in 1984, and this book contained thirty BASIC type-in games that would suit a wide range of […]
Storm had already been released on the three major 8-bit systems with the Amstrad CPC, then ZX Spectrum and Commodore 64 following. The same programmer, […]
Dark Tower had previously had a Commodore 64 release where the game was seen as fiendishly difficult and somewhat frustrating by some of the magazines […]
Tony Takoushi was a writer for games magazines including Computer and Video Games, and had previously programmed several games including Hyperforce for the Commodore 16 […]
Even though I’m an arcade game lover at heart, I’ve always had a soft spot for text adventures. I blame all of this on Scott […]
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